Mika and the Witch's Mountain Preview: A Witch's Work is Never Done
Previews Becca Smith Previews Becca Smith

Mika and the Witch's Mountain Preview: A Witch's Work is Never Done

Mika and the Witch’s Mountain oozes charm when it comes to its characters, setting and overall gameplay concept. It is unfortunately let down by its lack of content. Much of what the team has accomplished is impressive, the game is truly beautiful, but I can’t help hoping that they’ll change their minds and allow players to discover more about Mount Gaun and the world they’ve created.

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Spilled! Preview: Living That Boat Life
Previews Becca Smith Previews Becca Smith

Spilled! Preview: Living That Boat Life

I love the idea of living on a boat. Waking up every morning to the sound of the water and wildlife around you. That’s probably why I always jump at the chance to try out games that feature cute little boats like the one in Spilled!. 

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Grunn Preview: Never Trust a Garden Gnome
Previews Becca Smith Previews Becca Smith

Grunn Preview: Never Trust a Garden Gnome

Grunn features a fantastically unique art style that adds both a playful and sinister quality to everything that happens. You’ll explore a scenic village, trim up the grass, destroy some things and ultimately, try not to die get your customer's garden in tip top shape!

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Neva Preview: A Warm Embrace
Previews Harry Loizides Previews Harry Loizides

Neva Preview: A Warm Embrace

As the studio’s second game, Neva continues from the foundations of their first game, Gris, and has elevated every aspect of the experience. Though clearly inspired by its predecessor, Neva stands on its own as one of the powerhouse games expected to release this year.

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Oddada Preview: All Aboard the Tune-Train
Previews Becca Smith Previews Becca Smith

Oddada Preview: All Aboard the Tune-Train

The only limit was my imagination. Oddada from Developers Sven Ahlgrimm and Mathilde Hoffman is an upcoming music game that, just like my old bag of wooden shapes, encourages the player to use their imagination to create something exciting and new. 

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Sulfur Preview: Give Those Goblins a Good 'Ole Whack

Sulfur Preview: Give Those Goblins a Good 'Ole Whack

Roguelike games have all but taken over the indie scene with games like Dead Cells, Rogue Legacy and Hades setting an incredible precedent for the genre. So how do new roguelikes elevate themselves above the competition? How do they stand out? My advice would be to take notes from developer Perfect Random, the team behind the upcoming FPS roguelike Sulfur.

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